Kamis, 15 April 2010

SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered

SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal

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SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal

SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal



SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal

Ebook PDF Online SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal

An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth.

In 2009 renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: She turned her recovery process into a resilience-building game. What started as a motivational exercise quickly became a set of rules for "post-traumatic growth". These rules led to a digital game and a major research study. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier.

But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book McGonigal reveals a decade's worth of scientific research into the ways all games change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more "gameful" mind-set.

McGonigal shows that getting superbetter is as simple as tapping in to the three core psychological strengths that games help you build:

  • Your ability to control your attention and therefore your thoughts and feelings
  • Your power to turn anyone into a potential ally and to strengthen your existing relationships
  • Your natural capacity to motivate yourself and supercharge your heroic qualities, like willpower, compassion, and determination

SuperBetter contains nearly 100 challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks as well as to achieve goals like losing weight, running a marathon, and finding a new job.

SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal

  • Amazon Sales Rank: #10509 in Audible
  • Published on: 2015-09-15
  • Released on: 2015-09-15
  • Format: Unabridged
  • Original language: English
  • Running time: 870 minutes
SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal


SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal

Where to Download SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal

Most helpful customer reviews

51 of 58 people found the following review helpful. Game your way to a better life--this year's POWER OF HABIT By Ryan J. Dejonghe Gamer or not, SUPERBETTER will improve your life; it is this year’s POWER OF HABIT. The fact is: Jane McGonigal outlines a surefire way to gain mental, emotional, physical, and social resilience. The fact is: “game play supercharges self-efficacy, work ethic, and determination.”McGonigal is the “first person in the world to earn a Ph.D. studying the psychological strengths of gamers and how those strengths can translate to real-world problem solving.” She brings TONS of research and scientific findings into practical, playful—gameful—approaches to our everyday stresses and problems. It’s a fun way to make major improvements in life. “You’re going to get SuperBetter at something, not SuperBetter from something.”After applying her studies to herself, in creating “Jane the Concussion Slayer”, and seeing how it worked, McGonigal opened the “game” to over 400,000 people. Most of them saw improvements within 2 weeks, many seeing even more noticeable improvements 4-6 weeks into the program. The program went on to be controlled trial at University of Pennsylvania and a clinical trail at Ohio State University Wexner Medical Center and Cincinnati Children’s Hospital. SuperBetter is now a website with accompanying apps on iTunes and the Play Store.Here’s the gist, in 7 rules of the game:1) Challenge yourself.2) Collect and activate power-ups.3) Find and battle the bad guys.4) Seek out and complete quests.5) Recruit your allies.6) Adopt a secret identity.7) Go for an epic win.The book is broken into three parts: one to tell us why games make us better; two to teach us how to be gameful; three to build adventures in love, body transformation, and time enrichment. If you want to geek out (who doesn’t?) there are 12 pages covering the science of SuperBetter and 20 pages of footnote references. I particularly liked the end-of-chapter “Mission Complete” sections with the specific bulleted “Skills Unlocked”.McGonigal waited five years to write the book to know that it works—and it does! Not only does she include the references to the studies, but she includes many, many stories of actual people and their triumphs. The successes are to be found everywhere. Even when I posted a picture of getting SUPERBETTER in the mail, I ran into Denisse on Twitter (@dtakes23) and found that she used SuperBetter’s game rules to save her life. (You can review her progress via #TakesKidney.)The idea stems from people always wishing ill or hurting people to “get better soon”. It’s not enough to get better, but to get—SUPERBETTER. The ideas apply not only to post-traumatic growth as well as post-ecstatic growth. Through proven tools, we are taught how to activate the parasympathetic system instead of allowing the sympathetic system (fight or flight). We’re shown how to turn anxiety into excitement and threats into challenges. As McGonigal writes,“The actual stressful circumstance you face does not determine whether you view it as a challenge or a threat.”The whole point is to “play purposefully”. As it is pointed out: “A skillful, purposeful activity that gives you direct control over your thoughts and feelings.” McGonigal tackles “All ways that we commonly think and act when we play games.” This can be anything from Candy Crush Saga to Call of Duty. There is a purpose behind games! It can be anything from finding reciprocity in feeding friends’ chickens in Farmville to working with leading a team in World of Warcraft.The author is also sure to point out the drawbacks, as well as the benefits of certain types of games. Such as Call of Duty, where there is improved cognitive function and better performance in high-stress situations, yet Increase hostility or decreases empathy when someone plays against strangers. The question is asked: “Do you play to escape real life, or do you play to make your real life better?”“Work ethic is not a moral virtue that can be cultivated simply by wanting to be a better person. It’s actually a biochemical condition that can be fostered, purposefully, through activity that increases dopamine levels in the brain.”Everything is covered, from building SMART quests (specific, meaningful, adaptive, realistic, and time-framed) to Active Constructive Responding, or ACR: 1. Show enthusiasm, 2. Ask questions, 3. Congratulate and express happiness for them, and 4. Relive the experience with them. Oh, and I LOVE loving the gratitude: 1. Find the benefit, 2. Acknowledge the effort, and 3. Spot the strength. And these are just small samplings of many “quests” that are offered throughout the 480 pages of the book.No matter your current successes or ailments, SUPERBETTER is ready to help you recruit allies, activate your secret identity, battle the bad guys, and activate power-ups. It’s fun; it works.

140 of 178 people found the following review helpful. SuperHype - same old same old dressed up in the questionable science of games By HypeTamer This book would be better named SuperHype primarily because McGonigal has grossly exaggerated the science behind gaming.The research on McGonigal’s game SuperBetter best exemplifies this.The dropout rate from the SuperBetter study was huge - about 90%. This is despite recruiting a group of highly motivated participants. So the bottom line is that even the most motivated people struggled to engage with SuperBetter.The high dropout rate makes any claims to the benefits of SuperBetter highly questionable at best and realistically probably irrelevant. As the authors of the research say “……. should be interpreted cautiously in light of high attrition rates and the motivated, self-selected sample.”Extrapolating the dropout rate you'd probably find that nobody continued to use the Superbetter. It's like many of those apps that seemed useful when we purchased them, but the novelty rapidly dissipates, and they now lie dormant on our phonesI’d also point out the research was very poorly designed. As mentioned earlier – small biased sample (predominantly females interested in positive psychology), no placebo control (is it better than a sugar pill?), self report measures, and no reasonable follow-up (does it last longer than a month? – most of these interventions don’t).The poor quality of the research and the high dropout rate probably explain why the research couldn’t be published in a first grade journal.I have to admit I was a little puzzled by McGonigals poor understanding of science. The book seemed like a collection of those "hypey" press releases for studies which tend to exaggerate outcomes rather than understanding the nuance and limitations in research. But it became clear when I googled her background. She doesn't appear to have a background in science.Interestingly the New York Times had similar concerns about the hype of superbetter. (Google "superbetter and the date of play"). They nicely summarise superbetter when they say "....Superbetter operates exclusively in the hyperbolic register".As Adam Smith said " Science is the great antidote for the poison of enthusiasm and superstition". Mcgonigals' book is enthusiastic but not doesn't measure up when viewed through the lens of science.I have just focused on the gaming of science in the book. The New Yorker also carried an excellent review that expressed far more eloquently than I could many of the other issues with the book (google “A new movement seeks to turn life’s challenges into a game.”)Finally the book is hardly revolutionary. For those who have read self help books, the information will look awfully familiar to you. This is a central theme of the other negative reviews of this book.It really is the same old information dressed up in the hype of gamification. An article in fortune magazine (google"it looks like the whole gamification thing is over") best captures this. I guess this is why McGonical avoids using the term gamification.Don't you find it intriguing that Superbetter has supposedly helped 400000 people, yet no one else seems to be able to make gamification work? And everyone of the 400000 people kept using SuperBetter, which is contrary to what the superbetter study found. How could this be?As an aside, SuperBetter is based on positive psychology. And research suggests the impact that positive psychology has is limited. See [...]So would I recommend the book? If you are into science fiction or fairy tales, then you might find the book interesting. However if you after something that will improve your wellbeing, then probably not. Games might work for some people but for most they are just an interesting diversion from realityAnd Ms McGonigal - I am happy to correct any factual errors in this review.UPDATE:Ms McGonigal has been given the opportunity to correct any factual errors in this review. She has chosen not to which suggests the review, all negative, might have some merit.

13 of 16 people found the following review helpful. Kick Some A** and make life fun again. By Jyazz VERY useful, in-depth break down of why games work and how to use them.I personally have used the Superbetter app on and off for a couple of years, and it has been a great experience - helped get me through some of the toughest times in my work.From there, I've experimented with a bunch of different ways to approach my life in a 'gameful' way - with some great results. The resilience that superbetter - and the 'gameful mindset' Jane McGonigal discusses in her book - gave me was one of the key elements in getting me through some really difficult transitions in my life and in my work.I'm in my mid-20's, played a lot of games as a kid, but I've hardly touched anything more than Portal in about 5 years. The concepts outlined in Superbetter have brought back some of the stuff I used to love about games, but now with a lot more meaning (because the game is my life - and not a complex monstrosity of an adventure video game that I might not want to commit 50 hours of gameplay to).I'll definitely be getting my friends into the book and game.

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SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal

SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal

SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal
SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games, by Jane McGonigal

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